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It wasn’t just the factions that gave Alpha Centauri its sense of life. These stories were unique to the factions, however, whereas Alpha Centauri’s story was much, much bigger. Like Alpha Centauri, Endless Legend used those differences to tell a sharp story for each faction that even tied into the studio’s other games to create a shared universe. In having such philosophically distinct factions, only Endless Legend has made a similar attempt, even expanding the idea by giving each faction truly distinct goals and restrictions: among these, the Necrophages can only gain resources from their enemies’ corpses, while the Roving Clans can move their cities but can’t declare war. Predictable, yes, but also creating a more richly realised world. In a game of Alpha Centauri, the Gaians are instantly recognisable on the map thanks to the verdant forests they always cultivate around their cities, and the Spartans will always be a military threat.
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But the Civilization series has always revelled in rewriting history, letting the player tell their own anachronistic story of Canadians, Swedes, Maori, and Japanese at war. What makes it so special is what the player can't changeĬivilization VI drew from this idea in building Agendas that made civilisation leaders behave at least a little bit like their historical counterparts. Academic Zakharov declares scientists must be optimists to block out those who say “it can not be done.” The nihilistic Chairman Yang of the Human Hive declares “life’s only purpose is life itself.” CEO Morgan of Morgan Industries demands the right to “chew and eat our fill” of the Planet’s limited resources. These voices are heard each time the player discovers a new technology or builds a new facility. Most memorable are the voices of the seven faction leaders, each representing a specific vision for the future of Planet. Life for the Earthlings begins there as bare survival, and each faction believes their own ideology to be the most suitable. Planet is not a welcoming, verdant utopia.
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Where modern games often claim to let the player do anything and be anyone, Alpha Centauri is notable for its specificity: the strong personalities of its limited roster of faction leaders, its relatively linear storyline, and its highly-developed setting – the alien planet Chiron, usually just called Planet.
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Life on the new planet wasn’t about to get any better, however, since the colonists split into seven philosophically distinct factions prior to their arrival, and founded seven different colonies around the planet. In Alpha Centauri’s story, this was less a triumph of technology and more of a necessary escape from an Earth that had been torn apart by environmental catastrophe. What kind of game casts a 20-year shadow?Īlpha Centauri was the spiritual and narrative sequel to Civilization, picking up after a Civ match has been ‘won by launching a spaceship to another star. It topped countless lists of the greats, and for many it is still unsurpassed, especially in the 4X genre. And Sid Meier gave us 4X games with his magnum opus: Sid Meier’s Alpha Centauri.įor some time, Alpha Centauri was the undisputed greatest game of all time. Planescape: Torment wove an interactive story that remains unequalled. The Longest Journey was the Last Good Adventure Game. EverQuest launched a thousand MMO addictions. In 1999, Counter-Strike and Team Fortress Classic founded the team-based shooter. Perhaps it was the fear of imminent annihilation from the Y2K bug, but never before or since have so many groundbreaking, genre-defining and defying games been released at once.
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It’s been over two decades since the greatest year for PC gaming: 1999.